Ragnarök Online 3 recently received its first official gameplay reveal, and the game is scheduled for release next year. Developed by JOYMAKER, a studio specializing in MMORPGs and MMOACTs, the new title marks the return of a classic franchise two decades after its debut. With the slogan “player focus and creator appreciation,” the developers are taking a collaborative approach, incorporating community suggestions from the project's early stages.
The gameplay video revealed a significant evolution from 2D visuals to 3D while retaining the original artistic essence through a technique called “Neo Retro Rendering.” The characters now feature smooth animations, richly detailed clothing textures, and more natural body language, replacing the classic sprite visuals. Classic cities such as Prontera and Morroc have been recreated in high definition and brought further to life with dynamic weather systems and complete day-and-night cycles.
Revamped Visuals with Neo Retro Rendering
Neo Retro Rendering is the studio's name for its combination of classic visual elements from older games with modern 3D rendering features. The idea is to preserve the artistic style and nostalgic identity of retro games—such as vibrant colors, pixel art, and stylized design—while using current technologies to create three-dimensional environments, dynamic lighting, realistic shadows, and smooth animations.
The technique aptly defines RO3's aesthetic proposal: retaining the spirit of the original pixel art, now with high-definition characters, environments with greater depth, and intelligent use of modern features such as dynamic lighting, weather effects, and day-and-night transitions. The goal is clear: to preserve the look that defined classic Ragnarök and was so beloved by past generations while providing fluidity and immersion compatible with current standards.
Watch the official gameplay below:
Global Closed Beta Begins
The global closed beta begins on August 12 and will feature limited content, though it will already include core elements such as starting classes, iconic cities like Prontera, the GvG system, and several PvE maps. Gravity has not yet confirmed whether progress will carry over after the beta, but it has assured players that the phase will be essential for testing stability, the economy, and balance.
Besides serving as a technical test, the beta will also act as a gauge of the community's reception, especially regarding the visual style, gameplay, and operation of social mechanics such as player trading and group progression. Gravity said it would closely monitor participant feedback to make adjustments before the full release.