Selected Indie 80 is Tokyo Game Show's program for independently developed games, offering the chosen developers free exhibition space at the show. In 2026, its committee reviewed more than 1,500 submissions. It gives smaller projects a chance to reach players and the industry alongside the event's major releases.

The selection ranges from PC and console games to experiments that use cameras and projections as controls. Among them is Brazil's Paradoxical, which began as an experiment with movable portals. Not every game is available to download, but you can already try some at home, including demos of Finding Polka and Selfie Worm.

Paradoxical: how a Brazilian portal puzzle game began

The project is led by Gustavo Braga, known as gubebra, a Brazilian developer with a computer engineering degree from Insper. Its Steam page lists gubebra and Venn Studios as developers, with Venn also handling publishing.

The idea came from changing an experiment Braga had been working on for years. His portals were fixed to walls, until he tried picking one up, carrying it and passing objects through it while moving. In his account for the TGS catalog, he describes that test as the beginning of Paradoxical.

It became a first-person puzzle game in which you carry portals and reposition them to connect spaces and find a way forward. When the two openings differ in size, anything passing through them changes size too. A robot named Eko accompanies you through the ruins of a civilization that mastered this technology and helps activate mechanisms.

Paradoxical — Venn Studios trailer shown at the Future Games Show
Paradoxical's Future Games Show trailer, published by Venn Studios.

In a November 2025 interview with Insper, Braga said he was working on the project with two artists helping to create its models. He also described a challenge: making the optical illusions understandable without players assuming the image is broken. Both the programming and puzzle design have to account for that.

Release is planned for 2027, with Brazilian Portuguese interface text and subtitles listed on Steam. The demo announced by Venn is for TGS; that announcement does not confirm a downloadable version for home use.

Face UFO and ANRI turn body movements into controls

In Takahiro Miyazawa's Face UFO, your expression controls the spaceship. A Nintendo Switch 2 camera recognizes up to four players' faces: smiling makes a ship rise, while an angry expression pushes it forward. There is also a beginner mode with simpler expressions.

Team Gehanashi's ANRI projects light onto your hands. Opening and closing your fingers lets you gather and release that light, changing music and voices in real time. Instead of simply following a prerecorded track, you create a different musical performance each time you play.

Both games are among the eight finalists in Sense of Wonder Night, a competition where developers present their ideas and explain what makes their games different. The presentations take place on September 17.

A single “not” can change the rules

In Studio ZeF's No door can Not be opened with a Non-black key, collecting keys and opening doors depends on sentences that govern the level. You can remove the Japanese negative “nai” from one rule and attach it to another. Something forbidden becomes possible, or the reverse, changing the puzzle's solution.

Published by Marvelous, the game combines 2D action with these sentence changes. Since language is part of the challenge, note that its Steam page lists Japanese only. Neither English nor Portuguese is listed for this version.

Legacy Code: building creatures out of objects

In Room127's Legacy Code, you assemble a creature from living and nonliving parts to explore a distant planet. The game calls these artificial creatures Mechanimals. Their abilities depend on the parts you choose and the shape of their bodies.

Defeating other creatures gives you new parts to add to your own, changing what it can do as you explore the planet. The game is another Sense of Wonder Night finalist.

YARETA: exploring ruins without combat

The game in the cover image is YARETA, from Taiwan's Mariana Games. You play an investigator from the World Library, searching ruins, forests and mountains for traces of a lost civilization. The adventure combines exploration and puzzles without combat.

YARETA — Mariana Games' official Tokyo Game Show 2026 teaser
YARETA — Mariana Games' TGS 2026 teaser.

A rope lets you attach to high points and swing through the landscape. Studying inscriptions, objects, plants and creatures also helps you find routes and understand the place. Its Steam page offers registration for a development Playtest. You need to request access; this is not an unrestricted demo download.

Finding Polka: exploring without dialogue

Developed by lidlocks, Finding Polka follows a search for a dog in a world drawn with a ballpoint pen. You explore the map and help characters to make friends, communicating through expressions, gestures and sounds instead of dialogue.

Finding Polka — lidlocks' first official trailer
Finding Polka — first official trailer, from lidlocks.

You can explore this world now through the Steam demo, without waiting for the show. The full game is sold separately.

Finding Polka received the Platinum award at the SI80 Excellence Awards. Introduced in 2026, these awards recognize creativity and polish among the selected games, while Sense of Wonder Night focuses on presenting ideas. They are separate honors.

Characters and cars at a city intersection in Finding Polka's pen-drawn world
Finding Polka's streets — promotional image: lidlocks / PARCO GAMES.

Trying Selfie Worm and Stuck Together at home

Another game with a Steam demo is Straight Banana's Selfie Worm. You control a stretchy worm through 2D environments with physics-based movement, taking photographs to bring color back to the surroundings and reveal parts of the story. It is also a Sense of Wonder Night finalist.

Selfie Worm — Straight Banana's official gameplay trailer
Selfie Worm — gameplay trailer published by Straight Banana.

In Hugecalf's Stuck Together, you and another player control two connected toys escaping through their owner's house. You need to coordinate your movements to climb, swing and grab handholds, playing locally or online. If you are worried about starting over after a fall, a difficulty option lets you resume from checkpoints, as the official description explains.

Two connected toys cling to a poster surrounded by webs and dolls in Stuck Together
Stuck Together's connected toys — promotional image: Hugecalf Studios.

On PC, the Stuck Together Friend Pass lets you join someone who owns the full game, hosts a session and invites you. The pass is not a standalone demo.

Stuck Together — Hugecalf Studios' launch trailer
Stuck Together — launch trailer from Hugecalf Studios.

Stuck Together also received SI80 Gold.

The full published Selected Indie 80 list

Although the program is called Selected Indie 80, the official catalog listed 78 games on September 7. They appear below in the organizer's published order. The catalog's individual entries also include descriptions, teams and project links.

  1. Proyecto EXO
  2. No door can Not be opened with a Non-black key
  3. Hubert
  4. Bahgonia
  5. YARETA
  6. Legacy Code
  7. One More Plate!
  8. TETE
  9. ANRI
  10. DON'T STOP SMILING
  11. AI Pixel Battle
  12. SHIBUYA SUSHI MASTER
  13. MeloMisterio -play your melody-
  14. Identifile: Desktop Dungeon
  15. Maestro
  16. IN SILICO
  17. 字獄 JIGOKU
  18. EthrA
  19. CorocoroFriends
  20. Physical TRAIN: Chamland National Railway
  21. A Tiny Wander
  22. Conductus
  23. Finding Polka
  24. Face UFO
  25. Adap+ation
  26. TONIN: 兎忍
  27. Invisible Room
  28. MASK IT
  29. Pawtential Disaster
  30. slapTrax
  31. Sweet Home
  32. INTERSCAPE
  33. Re:Connect
  34. HAUNTED STREAMER
  35. JNR Ueno Station 1979
  36. Konfronto
  37. Become
  38. Paradoxical
  39. Unknot!
  40. Hand Heads: Rock, Paper, Sciessors Tag Esports
  41. CRAZY SONIC
  42. BLIND SILENCE
  43. Mama
  44. OMEGA PHENEX COMMENCED PROJECT SIX
  45. MOSKEYBOARDOON
  46. Go Slimey Go!
  47. Spook-A-Boo
  48. Rita
  49. Bits & Bops
  50. Some Goodbyes We Made
  51. Restore Your Island
  52. i want to be a tree (but life has other ideas)
  53. Stuck Together
  54. Pain-T
  55. Children's Garden
  56. DDoD
  57. Mutter
  58. We Are So Cooked
  59. Puzzle Deck
  60. XERME
  61. Worship
  62. An Eggstremely Hard Game
  63. FILO: Something Filamentous
  64. SELLCT
  65. Truckful
  66. Smash 'N Grab
  67. Bad Magpie
  68. Selfie Worm
  69. Teach My Little Sister How to Drive
  70. Nientum - Op.ZERO
  71. Becoming You
  72. TSAREVNA. Age of Tales
  73. Traces from Auralis
  74. WONDERFALL
  75. RIFTSTORM
  76. DONUT PANIC
  77. BARKOUR
  78. Artificial Extinction 2

This selection does not cover every indie game at Tokyo Game Show. Others appear at their own booths or with companies including PLAYISM, Kakehashi Games, room6 and Happinet.

Our team's indie game, EDEN'S FRONTIER, will also have an exclusive demo at the event, at the Brazil Games booth.